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ブラックベリーのゲームはお金を稼ぐ
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Use the player object to control the animation programmatically.
} predicate Function that determines whether the given item should be skipped.
} predicate Function that determines whether the given item should be skipped.
} direction Direction in which the selection can be moved.
} direction Direction in which the selection can be moved.
Defaults to not allowing any modifier keys.
Defaults to not allowing any modifier keys.
Defaults to not allowing any modifier keys.
} element Element to be checked.
} Whether the element is focusable.
} element Element to be checked.
} Whether the element is focusable.
} Whether the focus trap managed to attach successfuly.
} Whether the focus trap managed to attach successfuly.
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} anchor Anchor on which to toggle the tabindex.
} element The element around which focus will be trapped.
} The created focus trap instance.
} element The element around which focus will be trapped.
} The created focus trap instance.
This can happen when coming in from a server-side-rendered page.
Otherwise, provide a new one.
} element The element to update the classes on.
} element The element to update the classes on.
} origin The origin to set.
} origin The origin to set.
} event The focus event to check.
} Whether the event was caused by a touch.
} event The focus event to check.
} Whether the event was caused by a touch.
} event The focus event.
} element The monitored element.
} event The focus event.
} element The monitored element.
} event The blur event.
} element The monitored element.
} event The blur event.
} element The monitored element.
Otherwise, provide a new one.
Therefore we also check if Number value is NaN.
} id ID of the item.
} name Name of the item.
} id ID of the item.
} name Name of the item.
} event Event to be checked.
} value One or more media queries to check.
} Whether any of the media queries match.
} value One or more media queries to check.
} Whether any of the media queries match.
} value One or more media queries to check.
} A stream of matches for the given queries.
} value One or more media queries to check.
} A stream of matches for the given queries.
This class primarily acts as a factory for ScrollStrategy instances.
} property Name of the property being validated.
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} property Name of the property being validated.
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} portal Portal instance to which to attach the overlay.
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Depends on the position strategy and the applied pane boundaries.
Used to avoid resizing the overlay after open.
} positions List of positions options for this overlay.
} positions List of positions options for this overlay.
} margin Required margin between the overlay and the viewport edge in pixels.
} margin Required margin between the overlay and the viewport edge in pixels.
} origin Reference to the new origin element.
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} offset New offset in the X axis.
} offset New offset in the X axis.
} offset New offset in the Y axis.
} offset New offset in the Y axis.
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} dir New layout direction.
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} offset New offset in the X axis.
} offset New offset in the Y axis.
} offset New offset in the Y axis.
} isLocked Whether the overlay should locked in.
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} positions Position pairs to be set on the strategy.
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Clears any previously set vertical position.
Clears check this out previously set vertical position.
Clears 殺人ニューヨークゲームオンラインでプレイ previously set horizontal position.
Clears any previously set horizontal position.
Clears any previously set horizontal position.
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Clears any previously set vertical position.
Clears any previously set horizontal position.
Clears any previously set horizontal position.
Clears any previously set horizontal position.
} Reference to the created overlay.
} Reference to the created overlay.
} An overlay position builder.
} An overlay position builder.
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} Newly-create host element.
} pane The DOM element to turn into a portal outlet.
} A portal outlet for the given DOM element.
} pane The DOM element to turn into a portal outlet.
} A portal outlet for the given DOM element.
Follows the behavior of a dropdown.
} The input types supported by this browser.
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Just assume 'normal' if we're not.
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} portal Portal to be attached.
} Reference to the created embedded view.
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} Reference to the created component.
} portal Portal to be attached.
} Reference to the created embedded view.
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} Reference to the created embedded view.
} viewport The viewport to attach this strategy to.
} viewport The viewport to attach this strategy to.
} itemSize The size of the items in the virtually scrolling list.
} maxBufferPx The amount of buffer in pixels to render when rendering more.
} itemSize The size of the items in the virtually scrolling list.
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} scrollable Scrollable instance to be registered.
} scrollable Scrollable instance to be deregistered.
} scrollable Scrollable instance to be deregistered.
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} elementRef Element whose ancestors to listen for.
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} options specified the offsets to scroll to.
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} from The edge to measure from.
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} offset The offset to scroll to.
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} index The index of the element to scroll to.
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Note that this includes resetting form data.
Note that this includes resetting form data.
Note that this includes resetting form data.
Note that this includes clearing form data.
Note that this includes clearing form data.
Note that this includes clearing form data.
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May be called manually for cases where the cell content changes outside of these events.
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May be called manually for cases where the cell content changes outside of these events.
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Otherwise start listening for new data.
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Returns true if the data node is expanded.
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Returns a string with px numbers if not null.
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Replaced automatically by the character used for the decimal point.
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